This iPhone series is an interview.On January 22, I visited AppBank / AppBank and Ponos in Kyoto.When asked, "Is there a good developer in Japan somewhere?"I decided to go to Kyoto almost on the spot and listened to various stories, but it is quite interesting and I can't write it in the magazine.
However, I do not want to make an article like the text like the previous issue.In this magazine, I will summarize what I thought and thought about PONOS, and at a later date, I will publish an interview style on the web.
What a runaway!I don't feel like that, but please forgive me because the project I have involved in selling is all -you -can -sell with the high degree of freedom.
I met PONOS to Kyoto!
※この文章は電撃ゲームス 2月19日発売号に掲載されたものです。
Is casual game a necessary evil?
Speaking of PONOS, the representative work is "puzzle prism".It is a 3D puzzle game that drops the three -dimensional block from above, but what I was interested in was "MR" from the action..Aahh !! "and" MR.SPACE !! "
※タイトルのクリックでApp Storeが開きます。
Puzzle prism.The price is 350 yen, but 115 yen by sale until the end of April
Mr.Aahh !!The price is 115 yen
Mr.Space !!The price is 115 yen
In both cases, the game is extremely simple.Just looking at the screen at a glance, you can understand what the game is for everyone to do.Due to its easy -to -understand, it has been highly evaluated overseas (the genre of stick human beings is also popular, overseas).I was completely addicted to the other hearing, but what is this? When.I thought I was thinking about it.
That is, "What is a casual game?"
For a while in the consumer game world, casual games have been spoken as necessary evil.If only such simple and thin games can be sold, Japanese games will not develop.
Certainly, even if you specially feature so -called casual games articles, game magazines do not sell.It is better for readers to make articles with a stronger story.You may not be able to say that, but we certainly have existing game media in the tone.
Still."MR" which is a dignified casual game.Aahh !! "" MR.Space !! "is interesting and inevitable (the price is casual).Despite the end of the year when various masterpieces were released at this time, I spent a considerable amount of time in these two titles.And I was once again noticed the possibility of the iPhone platform.
Isn't the tone of casual games a necessary evil, a consumer game, is a controversy that can be used only in the world of games, but only in the old -fashioned world?If you look at the whole game and consider it overseas, this new casual game may be one of the reasons to save Japanese game creators.
It may be too exaggerated, but I went to Kyoto while thinking about such things.
Games that are easy to get started and endless
While chewing such a personal idea in myself, I listened to PONOS's story.I'm glad I went to Kyoto (laughs).In the two -hour interview, there were three very impressive words that have been turned over several times.
PONOS: I will consider the game character in mind that this operation is comfortable.It would be great if you could say an app with a good operation feeling.
PONOS: I want to make a game where everyone who plays will make a voice saying "Oh!""MR.Aahh !! "is the same title.
PONOS: You can play games with just one verb.Running games, jumping games, but in the consumer game world, the hurdles of having to do this are high.In the case of mobile phones and iPhone, there is no.Even if you don't have a solid story or character, you can release it without hesitation if you are confident in the game.
Both show features that are strongly reflected in PONOS's apps, but I have heard these words in interviews with consumer games several times in the past.Unfortunately, it is limited to interviews with action games, and only for interviews until the early PlayStation.It's just a personal, limited memory.
It's a naive way, but if there is a creator who wants to pursue the game, I think it would be nice if you could take the plunge into the iPhone world.Here you can freely compete with thousands and tens of thousands of creators on a world -wide scale.
Because we are honestly heading for the situation, PONOS is in a sense, an ideal city for a creator of Kyoto, as if he was living in the golden age of Japanese games about 15 years ago.I guess you can think and practice.
A game that is easy to get started (to anyone) and is not over.
必要悪とされたコンシューマベースの発想ではなく、新たな視点でカジュアルゲームを定義していく。この論考(なぁんて大げさなものではありませんが)は、今回限りで終わるものではありません。A game that is easy to get started (to anyone) and is not over.これは、現時点の僕の新しいカジュアルゲームの定義です。
The parenthesis on "everyone" means that you will not be played unless the title is found.However, for casual games, I don't think this point is small.If you think, "What are you saying?"I'm sure I can do it right away and play forever.